| BETA : Translation : Momentum 02 : Change Of Vector Momentum And Impulse : Single Mass : Beta Physics Homework Game
Description : Final momentum vector from the sum of the initial momentum vector pi and an impulse vector J.
Discussion : In order to add two vectors pi and J they must first be converted into cartesian values which are summed to find the resultant momentum cartesian values px and py. Values px and py can then be converted back into the final vector. See Figure Momentum And Impulse Vector Sum
px = pi * cosd(θi) + J * cosd(θj)
py = pi * sind(θi) + J * sind(θj)
pf = √(px2 + py2)
θf = atan2d(py, px)
To convert from pf and θf back to J and θj
px = pf * cosd(θf)
py = pf * sind(θf)
define custom variables
Jx = px - pi * cosd(θi)
Jy = py - pi * sind(θi)
Vector J
J = √(Jx2 + Jy2)
θj = atan2d(Jy, Jx)
For the special case where θf = 0 and θi and θj are known, find J and pi
px = pf
py = 0
define custom variable
aox = -sind(θj) / sind(θi)
Vectors J and pi
J = pf / (ioj * cosd(θi) + cosd(θj)
pi = ioj * J
where
pi pf and J = momentum / impulse amplitudes
θi θf θj = momentum / impulse angles
px and py = cartesian values of final momentum vetor
Jx Jy = cartesian values of vector J
ioj = ratio of pi / J
Note : To find pi and J from pf where θf ≠ 0. Rotate all of the vectors by -θf so that θf = 0;. The angles are in degrees. You are recommended to use the trigonometry degree functions sind(), cosd(), asind(), acosd() and atan2d().
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